Via Campus Reform:

To earn a Master’s degree from Mills College, recent graduate Taylor Sandusky created a “nonviolent dungeon crawler” video game to combat “toxic masculinity.”

“Plato’s Evil Closet” is an open-source video game that Sandusky created for a Master’s Thesis in Computer Science, which aims to “use video games to challenge white heteropatriarchy.”

Plato’s Evil Closet, Sandusky explains, is a “challenging non-violent dungeon crawler that stars a queer woman of color and acts as a metaphor for fighting white heteropatriarchy—at its core, a system that privileges whiteness, heterosexuality and masculinity.”

“The dungeon represents white heteropatriarchy, and the various monsters represent aspects of this system,” writes Sandusky, adding that to win, the protagonist must “collect” a “diverse set” of “friends” to escape.

“In order to escape the dungeon, the player needs at least two friends. If they try to exit before meeting this requirement, they are informed that the door is too heavy,” Sandusky reveals. “This is intended to represent the importance of solidarity. One person, or group, cannot escape the dungeon, or patriarchy, without the help of others.”